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General Gaming Schedule

Schedule

Tabletop Gaming - Parlor Room

Time Friday - Table 1 Friday - Table 2 Saturday - Table 1 Saturday - Table 2 Sunday - Table 1 Sunday - Table 2
800am-900am Not Available Not Available Not Available Not Available DCC - 4 (Inn at Five Points)  
900am-1000am Not Available Not Available DCC - 2 (Symptom of the Universe) DCC - 7 (Imperishable Sorceress) DCC - 4 (Inn at Five Points)  
1000am-1100am Not Available Not Available DCC - 2 (Symptom of the Universe) DCC - 7 (Imperishable Sorceress) DCC - 4 (Inn at Five Points)  
1100am-1200pm Not Available Not Available DCC - 2 (Symptom of the Universe) DCC - 7 (Imperishable Sorceress) DCC - 4 (Inn at Five Points)  
1200pm-100pm Not Available Not Available DCC - 2 (Symptom of the Universe)   Not Available Not Available
100pm-200pm Not Available Not Available     Not Available Not Available
200pm-300pm MCC - 1 (Incursion of the Ultradimension) DCC - 1 (Hole in the Sky)     Not Available Not Available
300pm-400pm MCC - 1 (Incursion of the Ultradimension) DCC - 1 (Hole in the Sky) DCC - 3 (You Will Know Us)   Not Available Not Available
400pm-500pm MCC - 1 (Incursion of the Ultradimension) DCC - 1 (Hole in the Sky) DCC - 3 (You Will Know Us)   Not Available Not Available
500pm-600pm MCC - 1 (Incursion of the Ultradimension) DCC - 1 (Hole in the Sky) DCC - 3 (You Will Know Us)   Not Available Not Available
600pm-700pm Not Available (Opening Ceremonies) Not Available (Opening Ceremonies) DCC - 3 (You Will Know Us)   Not Available Not Available
700pm-800pm Not Available (Opening Ceremonies) Not Available (Opening Ceremonies)   Vampire the Masquerade Not Available Not Available
800pm-900pm DCC - 5 (Bone Hoard of Dancing Horror)   DCC - 6 (Arwich Grinder) Vampire the Masquerade    
900pm-1000pm DCC - 5 (Bone Hoard of Dancing Horror) Fury Road DCC - 6 (Arwich Grinder) Vampire the Masquerade    
1000pm-1100pm DCC - 5 (Bone Hoard of Dancing Horror) Fury Road DCC - 6 (Arwich Grinder) Vampire the Masquerade    
1100pm-1200pm   Fury Road DCC - 6 (Arwich Grinder) Vampire the Masquerade    

 

Tabletop Gaming - Grand Canyon

Time Friday - Table 1 Friday - Table 2 Saturday - Table 1 Saturday - Table 2 Sunday - Table 1 Sunday - Table 2
800am-900am Not Available Not Available Not Available Against the Giants In Volo's Wake AD&D 2nd ed
900am-1000am Not Available Not Available   Against the Giants In Volo's Wake AD&D 2nd ed
1000am-1100am Not Available Not Available   Against the Giants In Volo's Wake AD&D 2nd ed
1100am-1200pm Not Available Not Available   Against the Giants In Volo's Wake AD&D 2nd ed
1200pm-100pm Not Available Not Available   Against the Giants Not Available Not Available
100pm-200pm Not Available Not Available   Against the Giants Not Available Not Available
200pm-300pm In Volo's Wake     Against the Giants Not Available Not Available
300pm-400pm In Volo's Wake     Against the Giants Not Available Not Available
400pm-500pm In Volo's Wake   Siege of Cormanthor TBA Not Available Not Available
500pm-600pm In Volo's Wake   Siege of Cormanthor TBA Not Available Not Available
600pm-700pm Not Available (Opening Ceremonies) Not Available (Opening Ceremonies) Siege of Cormanthor TBA Not Available Not Available
700pm-800pm Not Available (Opening Ceremonies) Not Available (Opening Ceremonies) Siege of Cormanthor TBA Not Available Not Available
800pm-900pm     Siege of Cormanthor TBA    
900pm-1000pm            
1000pm-1100pm            
1100pm-1200pm            

 

Open/Demo Gaming - Grand Canyon

Time Friday - Table 1 Friday - Table 1 Saturday - Table 1 Saturday - Table 2 Sunday - Table 1 Sunday - Table 2
800am-900am Not Available Not Available Not Available Not Available    
900am-1000am Not Available Not Available        
1000am-1100am Not Available Not Available        
1100am-1200pm Not Available Not Available        
1200pm-100pm Not Available Not Available Dragon & Flagon Demo   Not Available Not Available
100pm-200pm Not Available Not Available Star Trek Panic Demo   Not Available Not Available
200pm-300pm         Not Available Not Available
300pm-400pm Friday Open Demo Gaming   Saturday Open Demo Gaming   Not Available Not Available
400pm-500pm Friday Open Demo Gaming   Saturday Open Demo Gaming   Not Available Not Available
500pm-600pm Friday Open Demo Gaming   Saturday Open Demo Gaming   Not Available Not Available
600pm-700pm Not Available (Opening Ceremonies) Not Available (Opening Ceremonies)     Not Available Not Available
700pm-800pm Not Available (Opening Ceremonies) Not Available (Opening Ceremonies)     Not Available Not Available
800pm-900pm            
900pm-1000pm            
1000pm-1100pm            
1100pm-1200pm            

 


Player Notification

In the event there is player interest, and the Game Master at the table has it prepared, we will look at running multiple tables of a particular session in place of a different event without enough players.


Event Descriptions




1: DCC-1 (Dungeon Crawl Classics - Hole in the Sky)
TTRPG Room 1
Friday 2pm - 6pm
GM-Brendan LaSalle
Minimum Number of Players - 4
Maximum Number of Players - 7
Description -
You're no hero. You're an adventurer; a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long dead secrets. You seek gold and glory, winning it with sword and spell. caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them . . .
Will you risk everything in your life to change your stars? Your Patron promises you riches and glory . . . but can she be trusted? Do you have the strength and will to storm the Hole in the Sky, and the temerity and luck to return alive?

This is a zero level character funnel: characters will be created at the table. Just bring your dice!


2: DCC-2 (Dungeon Crawl Classics - Symptom of the Universe)
TTRPG Room 1
Saturday 9am - 1pm
GM-Brendan LaSalle
Minimum Number of Players - 3
Maximum Number of Players - 6
Description -
You're no hero. You're an adventurer; a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long dead secrets. You seek gold and glory, winning it with sword and spell. Caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them .. .

“ . . . when our love will ride away into eternal skies; A Symptom of the Universe, a love that never dies.” When a hero dies, only the dream remains. Who dare seek answers in the death dream of the most dangerous man in the world? This is an experimental DCC scenario for 4th level characters.


3: DCC-3 (Dungeon Crawl Classics - You Will Know Us by the Trail of Dead)
TTRPG Room 1
Saturday 3pm - 7pm
GM-Brendan LaSalle
Minimum Number of Players - 3
Maximum Number of Players - 6
Description -
You're no hero. You're an adventurer; a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long dead secrets. You seek gold and glory, winning it with sword and spell. Caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them .. .

Take the ride! A visitor from another reality offers to take you to the outer limits of your imagination. Can you survive a journey that takes you face to face with terrifying evil?


4: DCC-4 (Dungeon Crawl Classics - The Inn at Five Points)
TTRPG Room 1
Sunday 8am - 11am
GM-Brendan LaSalle
Minimum Number of Players - 3
Maximum Number of Players - 7
Description -
You're no hero. You're an adventurer; a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long dead secrets. You seek gold and glory, winning it with sword and spell. caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them ...

After a rough convention full of strife, travail, and stress, why not relax at the Inn at Five Points? Have a bowl of Hunter’s stew, a cold ale, and a loaf of Quendy’s famous rosemary bread. What have you got to worry about? Everything is going to be just fine. Just ... fine


5: DCC-5 (Dungeon Crawl Classics - Bone Hoard of the Dancing Horror)
TTRPG Room 1
Friday 8pm - 11pm
GM - Daniel J. Bishop
Minimum Number of Players - 2
Maximum Number of Players - 7
Description -
DCC 2nd level - no experience necessary - all materials provided. Terrible horrors lurk in the workshop of Dellspero the Philosopher. Though Dellspero has been missing for ages, does his lair still contain the secret magics he worked with?


6: DCC- 6 (Dungeon Crawl Classics - Arwich Grinder)
TTRPG Room 1
Saturday 8pm - 12am
GM - Daniel J. Bishop
Minimum Number of Players - 2
Maximum Number of Players - 7
Description -
DCC 0-level funnel - no experience necessary - all materials provided. The Curwen Family have lived up among the pine woods on the outskirts of Arwich Village for as long as the oldest village gaffers can remember. The beautiful Bessie Curwen's bonnet is found in a strange creature's grasp. The village owes much to her family, so someone must go up into the dark pine-clad hills to make sure that the Curwens are all right. After all, the Curwens saved the village from starvation two winters ago. If you do not go, who will? Age 18+


7: DCC - 7 (Dungeon Crawl Classics - Imperishable Sorceress)
TTRPG Room 1
Saturday 9am - 12pm
GM - Daniel J. Bishop
Minimum Number of Players - 2
Maximum Number of Players - 7
Description -
As the adventurers pass through a mundane door, they are startled to find themselves unexpectedly in a frozen landscape. A distant woman’s voice whispers a welcome, and the characters are thrust into a tale of spirits and ancient secrets.


8: MCC - 1 (Mutant Crawl Classics - Incursion of the Ultradimension)
TTRPG Room 1
Friday 2pm - 6pm
GM - Daniel J. Bishop
Minimum Number of Players - 2
Maximum Number of Players - 7
Description -
MCC level 2 - no experience necessary - all materials provided. It rises—silent, ancient, and ominous—from the depths of the Monster Ocean. A curious relic of the Ancient Ones, long forgotten beneath the waves. Then, without warning, alien creatures never before seen on Terra A.D. spill forth the ravage the land! This is the Retreat of Delirium, home to strange super-science and creatures not of this world. What fiendish plans do they have in store for the rad-blasted world of Mutant Crawl Classics? Venture through the Retreat’s glowing door and discover what awaits beyond!

11: VtM - 1 (Vampire the Masquerade - Wicked Awakenings)
TTRPG Room 1
Saturday 7pm - 12am
GM - Nix
Minimum Number of Players - 2
Maximum Number of Players - 5
Description -
It’s 1981 in Miami and the city is drowning in crime and blood. Now there are whispers of something hunting the undead of the city, but the cities kindred are fractured and leaderless. Can the players join forces in time and survive?


12: Death Race - Fury Road (expanded)
TTRPG Room 1
Friday 9pm - 12am
GM-Nix
Minimum Number of Players - 3
Maximum Number of Players - 8
Description -
Booze, Babes, and Big Ass Explosions!! Far in the future in the year "Not Now But Like Sort Of Soon" A.D. Earth has collapsed into a wasteland of guns, violence, and Hallmark Made for T.V. movies. Thus, the Death Race was created the blood thirstiest blood sport that ever bled. Choose your car, choose your ammo, choose your own adventure. Maturity Not Required, and is really more of a hindrance. Ages 18 and up (21 if you wish to imbibe on an adult beverage)




Dungeons & Dragons
Adventures League Games




13: DDAL - In Volo’s Wake
Friday 2pm - 6pm
GM - Nix
Minimum Number of Players - 3
Maximum Number of Players - 7
Description -
The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon. But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster Volothamp Geddarm? Six 1-Hour Mini-Adventures for 1st-4th Level Characters.


14: DDAL - In Volo’s Wake
Sunday 8am - 12pm
GM - Nix
Minimum Number of Players - 3
Maximum Number of Players - 7
Description -
The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon. But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster Volothamp Geddarm? Six 1-Hour Mini-Adventures for 1st-4th Level Characters.


15: DDAL - The Sage of Cormanthor
Saturday 4pm - 9pm (or earlier)
GM - Jay White
Minimum Number of Players - 3
Maximum Number of Players - 7
Description -
The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. Tier: 2 (levels 5-10)


16: DDAL - Against the Giants
Saturday 8am - 4pm
GM - Rick O’Donnell
Minimum Number of Players - 3
Maximum Number of Players - 7
Description -
Giants have been raiding civilized lands in large bands, leaving death and destruction in their wake. This has caused great anger in the highest places. A call for a party of the bravest and most powerful adventurers has gone out and given the charge to punish the giants, or else return and put their heads upon the block for the headsman's axe! Great rewards await as does great danger—no quarter is expected and none will be given. Tier: 3 (11-15)


17: AD&D 2nd ed
Sunday 8am - 12pm
GM - Bryan McNeil
Minimum Number of Players - 2
Maximum Number of Players - 8
Description -
To be determined


18: DDAL - Tales From the Yawning Portal
Saturday 4pm - 9pm
GM - Kevin Moore
Minimum Number of Players - 3
Maximum Number of Players - 7
Description -
To be determined